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Jose Garcia (game designer) : ウィキペディア英語版 | Jose Garcia (game designer)
Jose Garcia is a game designer who has worked primarily on role-playing games. ==Career== Daedalus Games began when Robin Laws approached Jose Garcia in 1993 with an idea for a Hong Kong Action Cinema RPG; Garcia liked the idea, but the RPG ''Nexus: The Infinite City'' was his first priority, and was published in 1994 with Garcia as the main designer and developer, with Laws, Bruce Baugh, and Rob Heinsoo as additional authors. Garcia liked the setting that Laws was working on and decided to use it as a basis of a collectible card game, and Daedalus published this game as ''Shadowfist'' (1995).〔 When the CCG market crashed in 1997, the staff of Daedalus were laid off or quit, leaving Jose Garcia and his sister Maria as the only people working for the company.〔 A few years later the company sold off a few of its properties, and after that Garcia moved to Europe and left the gaming industry.〔
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Jose Garcia (game designer)」の詳細全文を読む
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